Monday, June 17, 2024

Chapter 1: Chomon



  There he was, Dimitiris Georgiou, in his hand-tailored Italian formal wear, pressed clean and perfectly starched with only the subtlest hint of the reinforced synthweave fibers that protected him from the stray bullet or intentional knife to the back. A suave, ladies' man from the Greek state of Europe known for his roguish good looks, impeccably sleek style, and of course, his familial connection to the largest Mediterranean shipping company he assisted with managing. He had it all, that is until about a minute ago. Now, he just sort of lay there all awkwardly like, a vivid explosion of red spattered out from the back of his cranium, painting the floor. Unfortunately for him, it was not very “suave” to wear protective gear on one's head and Hemingway wasn’t one to miss. 


“I thought we had agreed upon the garrote?”, I heard Feysong project over the direct link of our connected EMS. The disapproval in her voice was almost masked by a tone of indifference. 


Hemingway just shrugged, in his nearly identically suave business suit, slowly wiping the surfaces around him with a black polish rag, removing the residue from the silenced pistol he held in the other hand. 

Feysong was still lying on the bed, her naked body only barely covered by the thin silk sheets of Dimitris’ penthouse bed. Every curvature of her gene-tailored body was made to accentuate the female figure. Even her face was perfectly delicate yet lush, with purple iris’, elven ears, and wavy hair of shimmering color falling past her bare shoulders. That alone was enough to entice Dimitris to bed with her but I knew she also had mutated her pheromones to have powerful sway over the human mind, just in case. She was truly a femme fatale fashioned after the founder of Weeping Gomorrah, the perfect fleshwork artist. Anyway, Dimitris had fallen for her fast, forgetting that the fullest rose often had the sharpest thorns. 

 

Feysong gently shook her head with disapproval at the nonchalant Hemingway and turned her head toward the mahogany desk to the right of the bed, most likely real wood, an absurdly expensive piece of furniture. 


“Did you miss his EMS?”, she projected again, clearly directed to Hemingway. This gave him pause and he lifted his head ever slightly so that the eyes behind the perfectly black shades might have seen Feysong. His response was only a disapproving shake of the head and the slightest of smiles. Of course, he had missed the EMS, wet workers like Hemingway were perfectionists and Hemingway was nearly a legend amongst Eidolon. 


“Yeah, I still have an EMS signal. memory drive is still intact.”, came Tengu-5’s projection from somewhere in Submersion space where she had been disarming the various security systems that should have alarmed Dimitris to the assassin behind him or to the violent ruckus I had created in the hotel lobby as I had, not so subtly, dismantled on-sight security. Subtlety was Hemingway’s and Feysong’s thing, I was always more direct. 


“There is a data pad on the desk. Shall we take a look?”, Feysong asked, but not so much as a question but as a statement about what she was about to do. 


“Not the job.”, said Hemingway with indifference but we all knew it meant he disapproved. Hemingway rarely used words, so when he did, it hit a little differently. Feysong of course, didn’t much care and stood from the bed, letting the silk sheets fall from her naked form as she walked to the pad. 


“Tengu, dear, can you open it for me?”, she asked. 


“Yeah, alright.”


I pulled up the timer in the Overlay, I had set it when I first threw the detector in the hotel lobby. We had a minute-thirty left before I suspected backup security or law enforcement arrived at the mess I had created. 


“Tengu, I got a minute-thirty on my clock. Any chatter from law enforcement?”, I asked, wanting to confirm.


“Hold on… Yeah, lots of noise from local law enforcement. They are definitely on their way. You’re in Fey.”


Feysong extended the Overlay from the newly available data pad. Itineraries, shipping logs, syncsim smut nothing surprising for an elite dickhead like Dimitris. 


I walked over to the lounger where Feysong’s clothes had been draped and gathered them up. 


“Think you can read while you dress Fey?” I said as I handed her the wad of clothing. She glanced at me in that teasing, flirtatious way, as she liked to do. But I wasn’t much to look at, far beyond rough around the edges. I don’t think she could really help those looks, came with the fleshwork territory and I knew it was her just showing her appreciation. 

 

No, I was nothing special, and far from what you would call handsome. A Kurd from Greater Persia, stout and harry, a tangle of thick muscle and rough chiseled features, like the mountains of my homeland. I had been Peshmerga in a past life, where I learned the lessons of warfare and loss, and where I was gifted my first cybernetics after an ordinance took both my legs. Now I was pushing on the 60% legal limit of cybernetic body modification, you can’t dodge every bullet or grenade and in my line of work, there are a lot of both. But it is all good, like the Eidolons of the House of the Gorgon like to say, “Cybernetics and mutation are the right of every Eidolon, their natural evolution.”, or some shit like that, I never was much for deep thinking. I stick to what I know, the battlefield. 


“Well, shit! Local law enforcement just put two-and-two together and figured out Dimitris was here. They just called in TJ.”, warned Tengu.


“That’s not good. Time to move team!.” I projected as I instinctively deployed my shotgun from my right arm cybernetic and moved back into the hotel hallway. 


Feysong gave pause from her reading and quickly began to dress herself while Hemingway finished up his overlay message above the dead body of Dimitris. It said, “Remember, we can still get to you. Don’t forget.”, a message from our client to Dimitris who would, within a few hours, have his EMS memory drive installed into a new body, an empty vessel that only the ultra-wealthy could afford. He would be back to being the same old privileged asshole that he was but with a new appreciation for the scumbags he was clearly in bed with.


Somewhere in the distance, I could hear the sound of sirens as no doubt several Talos Judicial assault craft were cruising for the hotel. TJ was nothing you wanted to deal with, even as Eidolons. TJ was the whole law wrapped up into one brutally efficient and elite combat unit, government Eidolons, and the one tool they possessed that still gave them a place in the crowded game of corporations, houses, and syndicates. No one wanted to mess with TJ and many a cocky Eidolon team had met their end at the hands of the elite tactical unit. 


“35 seconds!”, I projected back through the EMS to my team. We needed to move quickly. 


“Tengu, elevators offline?”, I asked. 


“Yeah, but I’m pretty sure a frog or two just dove into my pond. Going to need to surface soon. Won’t take them long to get the elevators back up and functional.”. 


I grimaced as I stuck my head back into the penthouse. Feysongd was dressed in her revealing cocktail dress pulling the data pad’s information onto a microdrive.  Hemingway brushed past me making his way to the window port at the end of the hall. 


“Fey, times up. We got to zip.”, I said as I also moved to the window port, pulling the utility launcher from the strap on my back. Hemingway had already begun cutting the reinforced carboncrystal glass with a high-powered micro-laser deployed from a discrete cybernetic compartment in his middle finger. I loaded the grappling hook into the launcher and adjusted the sights as Hemingway removed the glass panel. 


“Alright, I’m coming up. See you in the Real.”, said Tengu-5 as she ended transmission and started to surface from Submersion space. 


Feywild slipped out from the penthouse and made her way down the hall towards us. Ten seconds until TJ was rolling up to the base of the hotel and storming the lobby. They would be at our level within a minute. No doubt, there was a hover vehicle breach team pulling up to the North side of the twenty-eighth floor now, ready to swoop into the penthouse. I squeezed the trigger and sent the grappling hook onto the top of the neighboring Touvan building some 30ft behind the hotel. A residential building we had scouted and prepared as an escape route for the job beforehand. 


Hemingway was the first to glide down the cable to the rooftop and without missing a beat made his way to unlock the service entrance on the roof. Feysong made it to the window.


“You’re next, Fey.”, I said as the glide machining returned up the cable. With a smile and a wink, she grabbed hold and was whisked away to the neighboring rooftop. The penthouse glass wall shattered somewhere behind me and I could hear the heavy armored footsteps of Talos Judicial entering the building in a hurry. 


“Damn.”, I whispered to myself, as I rapidly pulled out a smoke grenade and sent it tumbling down toward the penthouse doorway. Soon I was blind as smoke plumed throughout the hallway and penthouse. The sound of ballistic thuds and exploding fragments of the wall could be heard to my left as Talos Judicial opened fire on it, searching me out with bullets. My left leg shuddered from three impacts, armor plating exploding apart. I dropped to that knee as I waited for the glide machining to return. Pivoting I sent two rapid shotgun blasts back through the hallway wall into the penthouse. An act of desperation, I knew it wouldn't deter them. 

 

Then came the soft thudding roll and high-pitched whir of a plasma grenade down the hall, the round sphere stopping as it met my knee. “Well, fuck.”, I audibly said as the impulse fiber of my cybernetic spine coursed with reactive electricity, I flung myself blindly out the window. I could feel the heat of the roiling energy explosive behind me, shredding the armored vest off my back. My cybernetic hand found the cable and began to glide down it with a hissing steel-on-steel scream but that was short-lived. Firstly, the glide machining made contact with my hand suddenly as it worked its way back to the window and me to the rooftop. Secondly, there was no more window, just a gaping cavity wreathed in energy fire and the falling tattered end of the zip-line tether. I would have likely been able to Tarzan into the side of the Touvan building if not for the glide machining that broke my grip and sent me plummeting the twenty-eight stories to the street below. 

 

Now my legs are both fully cybernetic, thanks to that lovely landmine from my Peshmerga days, and I have lift pistons installed for situations just like this. I had my skeleton structure replaced with Durasteel bones and an internal cybernetic torso chassis installed. My spine and right arm, are also fully cybernetic and reinforced. All that, and it still fucking hurt when I landed on that pavement feet first. Like a human ballistic missile, I caved in the street below and crashed into the subway tunnel running several concrete feet beneath. My organic flesh screamed as it crushed against the firm cybernetic alloys. Blood splattered out my mouth as I felt a couple of different things tear and pop inside. And I was pretty sure that my compromised left leg cybernetic had given out on impact. Somewhere in my dazed stupor, I could hear Feysong’s voice over the EMS. 


“Christ! Choman just fell!.”


“No fucking time, get down now.”, came Hemingway’s voice, with a rare tinge of emotion and urgency. 


“Shit!”, exclaimed Feysong as she no doubt made her way into the Touvan building. 


I lay there in the darkness of the tunnel, the sound of rain pattering outside. No, wait, that was bullets, from somewhere twenty-eight stories above Talos Judicial was raining down machine gun fire to where I had landed. Guess, they really wanted to make sure I was dead. I guess I couldn’t be too surprised, they were used to fighting Eidolons and knew that with the right augmentations, an Eidolon could survive a fall like that. Mother fuckers. My left arm felt the impact of a bullet but the pain didn’t register, I guess the rest of my body was too busy screaming at me to feel much of anything from the bullet. 

 

I pushed onto my side, elevating my broken body with my cybernetic right arm. The left leg was destroyed and the crumbled husk of its form precariously clinging to the blown lift-piston in the thigh. That was going to make the escape a little more difficult. Another tiny crater formed next to my head from a bullet from far above. I suppose it would be a good idea to start moving again. Slowly I began dragging myself down the hov-rails pausing to cough up more blood, likely internal bleeding. 


“Choman, you out there? Choman, come in!”. I could hear Tengu-5 signaling the EMS but my head hurt too much to respond. 


“Choman, where are you at? Cho, you need to resp…”, the signal cut off from Feysong. I could hear the concern in her voice, that was sweet. Likely, TJ frogs had locked down EMS signaling completely in this zone. That would be the last I would hear from my crew until I made it back to the House… If I made it back to the House. 

 

At the rate I was moving, TJ would be on me soon, I needed to stand and somehow move on the dud leg. I groped around the pockets of my jacket, with my back propped against the concrete tunnel wall. Fumbled around until I found the high-potency dose of Tranq and swiftly injected it into my side. It would do shit-all for the internal bleeding and external organic damage but it quickly killed all the pain. I would be more clumsy and sluggish on the Downer but that hardly mattered now, I needed to run on a fucked cybernetic leg and this was going to be the only way. 

 

Next, I dumped my 2 frag grenades and the incendiary, didn’t want TJ frogs hacking in and remote detonating them in my pockets via Omni-N. With a grunt, I stood, a deep sharp pain, somewhere in the core of me could be felt but it was manageable, and now I run. 


*****


I can’t say I can really recall too well how I found myself employed as an Eidolon of one of the major seven. I sort of just fell into it, in the sort of way that one stumbles and falls through life. It never goes to plan, not that I ever really had a plan to begin with. When I was a Peshmerga, it was simpler. I was a soldier, I followed orders and the enemy was clear. Red Saffron was who we operated against, nearly constantly. No matter how hard we tried to dismantle the narco syndicate it never took, it was too large, too entrenched in everything. Its reach was global, grafting in the African, Asian, and South American drug syndicates it became a narco megacorp, a demon in the pit. I lost a lot of fellow soldiers to the Red Saffron, and family too, and eventually the light bulb came on and I realized it was a fight that could never be won. 

 

Several years later, I found myself a Ronin, working the streets of Istanbul. Didn’t take long until a minor House brought me in. That house got integrated into a mid-size one a year later. It was a year or two after that, on some small-time repo work that I bumped in Tengu-5. I needed to track down an asshole gang boss by the name of Keftar. He was Tea Timers, a European gang with close ties to Red Saffron so I didn’t mind ripping the overdue cybernetics from his body. I didn’t realize then that there was a larger story unfolding, as there always is. The House of Weeping Gomorrah had been hired to hit a Syndicate contact set to randevu with Keftar. Not sure exactly what happened but somewhere along the line something got missed and Tengu-5’s partner had been dropped by a Red Saffron assassin. She was exposed and soon to be found out, held up in a utility closet when I found her. Just a spit of a girl, an Asian netdiver trying to hide from them until she could break. I’m not sure why but I dropped my job and helped her escape, it was a brutal escape, lost my right arm helping her get out. But we did and she put in a good word with the House. 

 

I came in around about the same time as Feysong. She of course out-shined me and rose like a rocket within the House, she embodied the House’s foundation and did so with perfection. Rumor had it that even Madonna Oriente took notice and tutored Feysong, an honor most Eidolons would never receive. Regardless, For a long while it was Feysong, Tengu-5, Rift, and me and we made a pretty great team. Good enough to make a name for ourselves in the house and to get the honor of working alongside the likes of Hemingway. It was around that time that the contracts got a whole lot harder, damn harder. Now we counted it a great run if we didn’t have to deal with TJ breathing down our necks. 

 

This job, obviously, got a bit messy at the end but I knew that the rest had gotten out clean and that somewhere in the endless black labyrinth of subway hov-rail there was a damn station I could make my way back home from. 

 

An hour later I was near the edge of a boarding platform, still lurking in the shadows. The Tranq was tapering and hot molten lightning coursed through my pelvis and gut. I could no longer tell if the blurred vision and cognitive fog were from the drug or blood loss, probably both, but I was aware enough to notice that six to seven law enforcement officers patrolled the boarding platform. I guess I should have expected as much. Lucky for me, all the subway’s Overlay was blaring brightly the delayed and canceled signage, something about a caved-in tunnel near the Touvan terminus. 

 

I had thought about reaching out to Tengu-5 via EMS but it was still too risky, with a corpo celebrity like Dimitris getting snuffed frogs would be scouring Omni-N for miles. I glanced from the shadows around the platform until I found my key, there near the edge sat a homeless burnout, subway rat. I waited for the police to be distracted, questioning some punks who had come strolling down and then whistled for the empty-eyed stranger. His face was gaunt and eyes sunken but he turned to look at me. With a painful motion, I held up my hand in the sign of the rat and waited for his response. At first, he was motionless but then as if a switch had been flung he came to life and he went to work making a horrendous ruckus and drawing the police and every other eye to his demented performance. I knew this would cost me and the Derilict Throne always came to collect, but it was far preferable to another encounter with Talos Judicial and wouldn’t have been the first time owing the Derelict Throne, they were reasonable in their own way and a good friend to have for situations like these. 

 

I hoisted myself onto the platform and with as much speed and stealth as I could muster made my way to the stairs. Near the end of his performance, as police worked to restrain him he managed to wrestle one of their guns and blasted the breaker, the lights shut off and I quickly made my way up to the city streets of Istanbul. I was out and free, now the long walk to the House. I made my way through alleyways for a block or two before I collapsed. Everything spinning and fuzzy, distorted and faint. My mind was racing, my heart like thunder shuddering in my chest, and strange voices bouncing around in my head. Some of them were like mine and others phantoms, people I once knew, still knew, it was all fucked. Then darkness. 



Sunday, January 28, 2024

Game Mastering: Part 1

Introduction


So you have chosen to try being the Game Master (GM) for a group of your friends. Whether this is the first time you have ever tried to GM or you are a seasoned veteran who has taken your mates to hell and back again, I hope this blog can be a valuable resource for you. Being the GM can be as much fun, if not more, than being a player. It is rewarding in its own right and as a long-time GM of many different TTRPGs myself, it is a skill that must be learned and honed. I have learned many lessons along the way and they have helped inform, not only the design elements of this game but also many of the GM perspectives and philosophies outlined in this section. So from one GM to another, I impart what wisdom I have unto you, take and keep what works, and let the rest go.


The Basic Design


House of Eidolons has a very formulaic methodology to its general mission structure, this is of course by design. Every mission can and should essentially be broken down into two simple phases: a preparation phase and the execution of the mission. In general and especially early on this will look like one session where your players receive their mission, often scant on details, and then research, scout, and plan their execution of the job. In the second session, they put their preparation phase to the test to see how well they did in planning and try their skills to achieve the main objective. Again, this is your most basic and usual formula. For the first few sessions, you will want to provide more details upfront to help direct your squad of new Eidolons and give them a little more direction. Over time, they will get more proficient at this initial discovery/planning session and utilize the systems in the game to set forth a stellar plan of execution.


Why This Design


So, why is House of Eidolons set up this way and not more like a traditional TTRPG that you might be used to? There are many reasons for this and almost all of them revolve around making the GM experience easier and giving the player maximum agency. So, let us dive into them below and next week we will talk through how to prepare as a GM and how to make an interesting and challenging mission for your squad of Eidolons. 


Dependable Structure


The first thing this structure does is set a clear expectation and baseline for all the players. They know what to expect out of session 1 (generally) and what to expect out of session 2. This in part helps the team stay organized and on task while giving the GM time to adapt to the team's planning and decision-making. 


Team Cohesion


The second thing it does is create more team cohesion straight out of the gate. Your team starts the game all a part of one of the Houses and all on the same mercenary squad. They begin the mission with a debrief of the upcoming mission and then are given time to figure out the missing details and the best way to approach the job. All of this instantly creates collaboration within the team. As they develop the plan they each become responsible for executing the plan as talked about. This is not a plan given to them by the GM but rather one they have collectively decided on and now have the social pressures and ramifications if they go rogue, doing their own thing. This peer pressure is far more powerful because it's not just aggravating the GM but it is aggravating all of your mates and most people will not choose that. 


Anticipation


The two-session model also helps with player consistency. Most groups know how frustrating it can be to try and get everyone together to play a game only to have one person flake last minute. With the two-session model, the anticipation of the execution session will sit, rent-free, in the brains of the players after session 1. They will think about all the planning they did with their team, remember facts that they forgot to look into and wonder if those will have big ramifications. They are left on a sort of cliffhanger wondering if they planned correctly and knowing they can’t go back now, when they come back it is the execution of the plan. This builds a lot of anticipation and will bring your players back to the table wanting to see how it all plays out, it uses human psychology to help your gaming group get into a routine and discourages players from breaking that routine. 


Time to Plan


This formula also gives the GM time to adjust if the team comes up with a crazy plan or outright chooses to do something totally different. If in session 1 they decided to ignore the mission altogether and plan a bank robbery you don’t need to panic, instead you say, "Okay, how do you plan to do that?" Now the team is leveraging their contacts to figure out a bank heist and come up with a plan to rob it. After session 1, you as the GM have time to build all the assets and needed things for your team to conduct their ad hoc bank heist. This method gives the GM time to plan and adjust to ensure the players have maximum fun with rich content developed for it. 


A Job Well Done (or not)


Finally, when the mission gets executed and the team walks away victorious it will feel all the more sweet because the players did it on their terms, with their plan. They have ownership and are co-authors in the experience rather than just passengers on the story the GM is telling. When they fail, defeat is a little less bitter, and learning and growing take place because they failed not because the GM gave them something too difficult but because they failed to plan properly. There is ownership in both cases and a player agency in both cases. This will have your players enjoying the experience much more because they will feel in control, their decisions matter, and have great weight in the success and failure of the job. 


Intentional Structure


So as you can see, there is a very intentional structure behind this. Not to limit the TTRPG experience but to actually make it much better. As you and your players become more proficient and cohesive you can start to dissolve some of these structures, move away from them. If things start to become hard to manage you can always return to them again. 


I hope you enjoyed this read! Next week we will talk about some of the concepts you will want to learn to GM this structure well and make it an enjoyable and manageable experience. 


Until next time Eidolons, 

Thursday, January 11, 2024

The Psion: Part 3


Intro

 

The Psion class is unlike all the others because of their unique ability to use their psychic gifts to manipulate the Real. Because of this, the Psion class has five ability trees with 4 abilities each but any given Psion may only learn to utilize their psychic gifts in a couple of different ways. In addition, the Psion utilizes edge dice to pay for their psionic ability activation as a resource. We cover this much more in Part 1 and Part 2 of the blog and I encourage you to go read through both of those blogs if you have not yet done so, it will be important to understand the contents of this final Psion class blog. 


Now Focus:


Focus classing is also different for the Psion than it is for any other class. When the Psion focuses they do not gain access to a Focused Ability on each of their ability trees like other classes but rather gain access to the special combination focus ability that incorporates the two ability trees they have selected. This combination ability is a very powerful psychic ability that combines the psychic attributes of both trees. In addition, the Focus Classed Psion gains 50% additional edge dice at the start of each mission allowing them to use the powers more than others. 


It is important to note that a Focused class Psion will only have a single focused ability unlike other classes that could eventually unlock all 3 of theirs, this is offset by the fact that both trees the Psion will have learned both have 4 unfocused abilities within those trees versus the usual 3. There is a powerful but expensive EMS upgrade the Psion can procure known as the Third Eye that allows the Psion to learn a 3rd Psion ability tree, doing so as a focused Psion would allow them to learn 3 Focused abilities for the 3 possible combinations of psionic powers between the trees. 


Below we explore each of 10 possible combination-focused abilities found in the Focused Tree known as the Transcended Mind tree. 


Telepathic Ressonounce & Telekinetic Manipulation


A Psion who has chosen the above two Psion ability trees gains access to the focus ability called Psycho-Somtic Paralysis:


While using the Read ability you may use the Crush ability against (Psionic Amplifier Value)/2 targets (rounded up). The Crush ability deals no damage to the targets but instead stuns the targets for (Psychic Resonator Value)/4 turns (rounded up)


This is a powerful multi-target crowd control ability that allows the Psion to stun multiple targets for potentially multiple turns. The ability to remove several targets simultaneously from taking turns is very powerful and will most often swing combat strongly in favor of the Eidolon squad. 


Telepathic Resonance & Auric Masniferstation


A Psion who has chosen the above two Psion ability trees gains access to the focus ability called Terror Mancy:


You may use the Weave ability to implant and amplify Psychic Dread in the mind of a target affected by read by making an Intimidaton vs Willpower check. On success, the target has a -(Psionic Amplifier Value)/2 penalty (rounded up) to all skill checks for (Psychic Resonator Value)/2 turns (rounded up)


You may use the Imbue ability on a target affected by Psychic Dread by making a Psionics vs Willpower check to give them the [Psychic Burn:X] tag, where X equals the penalty they have from Psychic Dread and lasts for the duration of Psychic Dread on the target.

  • [Psychic Burn:X] deals its X damage as [Energy] damage to the head and bypasses all armor.


Terror Mancy is a powerful single-target debuff and DoT (Damage over Time) ability that implants fear into the mind of its victim and then amplifies it with Imbue to combust the victim's psyche so that the fear, quite literally, tears apart their psychic person. It is an extremely lethal attack that bypasses most known defenses in the game. 


Telepathic Resonance & Shadow Mind


A Psion who has chosen the above two Psion ability trees gains access to the focus ability called Dybbuk:


While you are perceiving through the senses of a target with the Observer ability you may use any Telepathic Resonance ability on the marked target.


Dybbuk is a seemingly simple ability that also seems underwhelming at first until you realize that you can manipulate and even steer the mark of Observer through Read and Weaver, planting suggestions and compelling them to act on those suggestions. Most powerful, however, is the ability to jump Observer’s mark to get to the target you need to and then Mind Control them at the right moment. The options for bypassing and manipulating a map with Dybbuk are frightening. 


Telepathic Resonance & Precognition


A Psion who has chosen the above two Psion ability trees gains access to the focus ability called Mind Lock:


You use the Read ability but direct it at a single target and then use the Fortell ability. For the duration, all skill checks you make against the target gain the Fortell bonus and all skill checks made against you from the target have the Fortell penalty. In addition, you may interrupt the target's turn with reactions from Combat Precognition as many times as you like. You may maintain this ability using +1 edge dice each round that you do.


Mind Lock is a deadly 1 vs. 1 power that allows the Psion to see every move and action of the enemy before they take it, making it nearly impossible for the target to land a blow and nearly impossible for the Psion to miss. This psychic ability is the ultimate combat mechanism that will make the Psion the most lethal kind of opponent. 


Telekinetic Manipulation & Auric Manifestation


A Psion who has chosen the above two Psion ability trees gains access to the focus ability called Auric Supercharge: 


  • You may use the Bulwark ability to instead Supercharge an object. If the object has the [Thrown:Xft] tag and you make a Thrown Weapon check with it, when it hits it explodes with psychic energy dealing .5x(Psionic Amplifier Value) damage with the [Energey] tag (rounded up) and [Blast] tags, with a blast radius of (.5x(Psychic Resonator Value)x5ft (rounded up).

    • The object may instead be Push/Pulled increasing the damage upon hit to 1x(Psionic Amplifier Value) instead.

    • Lastly, you may use Crush on the Supercharged object to deal Crush’s damage to the object and Supercharge’s damage in a blast radius of (1x(Psychic Resonator Value)x5ft.

    • Note: Supercharge’s damage is also dealt to the object unless Crush is used to detonate the object.

    • Note: Thrown Weapons still deal their normal damage (this includes grenades)


Auric Supercharge allows the Psion to wreath and supercharge an object in explosive psychic energy, allowing them to then throw, push/pull, or crush it to deal a massive psychic explosion attacks. This terrifying power turns every mundane or small object into a psychic grenade ready to deal with multiple opponents at the same time. 


Telekinetic Manipulation & Mind Shadow


A Psion who has chosen the above two Psion ability trees gains access to the focus ability called Directed Death:


While the Pass ability is active you may take an action to make a Firearm or Thrown Weapon attack, before rolling for the check you use the Push/Pull ability to direct the weapon in any direction you like, up to 10ftx(Psychic Resonator Value). While moving the projectile/weapon you may make a Stealth vs Awareness check with a bonus +(Psionic Amplifier Value)/2 (rounded up) to keep enemies unaware of the projectile/weapon. If the target of the weapon is Unaware of the weapon or projectile you may pay 1 edge dice and perform a Coup De Grace by making a Psionics vs Dodge check.


Directed Death is the ultimate stealth kill Coup De Grace mechanic, allowing the user to guide their lethal attack around corners and through impossible situations to strike their enemies from impossible angles. This allows the stealth-based Psion immense stealth lethality with minimal risk of exposing their position. 


Telekinetic Manipulation & Precognition


A Psion who has chosen the above two Psion ability trees gains access to the focus ability called Impossible Target:


On a round that you use the Reactive Oracle ability you gain the following reaction ability:

  • You may use a reaction and 1 edge dice to redirect an attack targeting you to another target within range of that attack.


Impossible Target is the ultimate defense skill that will eat through the Psion’s edge dice but turn each attack against them into an attack against an enemy of the Psion. This powerful redirection ability can make a single Psion capable of taking on overwhelming numbers and coming out on top. 


Auric Manifestation & Mind Shadow


A Psion who has chosen the above two Psion ability trees gains access to the focus ability called Blink:


  • While the Pass ability is active you may use a sub-action and spend 2 edge dice to silently teleport 5ftx(Psychic Resonator Value). Blink may allow you to move through 2.5ftx(Psionic Amplifier Value) thickness of solid material.

    • You may only make a half movement on a turn you use Blink

    • If the end destination of Blink is in a solid object then you do not blink and take 5 damage with the [Energy] tag to the head and become stunned for the remainder of your turn and next turn.


Blink is the ultimate movement ability, allowing the Psion to instantaneously teleport from one location to another, passing through objects or even walls. The ability makes it almost impossible to stop the Psion from gaining access to locations they should not be or could not be. It also allows the Psion to maneuver themselves unseen through impossible situations or position perfectly for a Coup De Grace. 


Auric Manifestation & Precognition


A Psion who has chosen the above two Psion ability trees gains access to the focus ability called Calamity Breaker:


You may pay 1 edge dice to use your reaction and then use the Bulwark ability on a target that has already been hit. Before the damage is applied Bulwark is applied first. 


Calamity Breaker is the ultimate support Psion ability, allowing them to split-second shield an ally before potentially lethal damage is applied. This ability keeps the Psion and their allies seemingly impossibly isolated and will make the Eidolon team a very difficult one to take down. 


Mind Shadow & Precognition


A Psion who has chosen the above two Psion ability trees gains access to the focus ability called Mirror Image:


You may spend 1 edge dice and a reaction or subaction to switch locations with the cognitive mirage created by your Mirage ability.


Mirror Image allows the Psion to instantaneously swap locations with a created mirage allowing them to virtually be in two locations at once and never in the location the enemy would like them to be. It is a powerful tool both in combat situations and stealth allowing the Psion extreme flexibility and maneuverability.


Psion Class Conclusion!


And there you have it! (few…) The 3 part blog about the Psion class, a robust exploration of the class, its design philosophy, ability trees, and unique focused abilities. The Psion makes for an incredible character and allows for so much creativity and diversity of play. It takes all the usual gameplay and adds a fun and creative psychic spin to it allowing the class to operate like no other. 


If psychic powers and mysticism are your sort of thing then I highly encourage you to take a look at this class and explore all the different ways you can build it to live out your Psychic wielding power fantasy in a Cyberpunk setting. 








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